Java
You can integrate the Ditto SDK into Kotlin projects to develop for the Android platform.
Prerequisites
Following are the minimum requirements that must be met before attempting to install Ditto.
-
Android version 6.0 (Marshmallow)
-
minSdk
version 23 -
compileSdk
version 34 -
Java Development Kit (JDK) version 11
Setting Up Your Environment
Include the Maven Central repository in your Gradle file, and then synchronize it with your project.
From your project-level build.gradlefile located in the project’s root directory, ensure the mavenCentral() repository is included in the repositories section:
Synchronize your project with the Gradle file by clicking File > Sync Project with Gradle Files
Adding the Ditto SDK Dependency
Add the Ditto SDK to your app’s build.gradle
file in the dependencies
block with the appropriate version:
Configuring Permissions
The Android operating system limits access to some device functionality for end-user control and privacy. In order to use this functionality, configure your app to declare and request permissions from end users at runtime:
Review permissions used by Ditto. (Declaring Permissions)
Proactively check permission status to avoid unnecessary delay between granting access and Ditto being able to use the feature. (Requesting Permissions)
Declaring Permissions in the Android Manifest
Android requires certain permissions to be explicitly requested by the app to access features like Bluetooth Low Energy and Wi-Fi Aware. These permissions must be declared in the app’s manifest file and requested from the end user at runtime.
The Ditto SDK’s AndroidManifest.xml includes all of the necessary permissions for enabling its mesh network capabilities. These permissions will automatically be merged with your app’s permissions, so you should be aware of them.
Some of these permissions have an android:maxSdkVersion attribute which means they are not used on devices running newer versions of Android. This is a best practice to respect users’ privacy when those permissions are not necessary.
However, some apps may still need to use one or more of the above permissions across more versions of Android. This can be accomplished by overriding the permission configuration in your app’s AndroidManifest.xml
To override any of these permission limitations in your app, do the following:
Open the AndroidManifest.xml
located in the app/src/main
directory of your project.
Within the same <manifest>
tag, just before the <application>
tag, add the relevant permissions you want to configure (location example):
Note the additional tools:remove
attribute. This tells the manifest merger to selectively remove the android:maxSdkVersion
behavior from the associated permissions, changing them to apply to all Android versions.
For more information, see the official Permissions on Android and Merge manifest files documentation.
Requesting Permissions at Runtime
In addition to being declared in the manifest, some permissions need to be requested from the user at runtime. To ensure your app has the required permissions for sync, use the DittoSyncPermissions helper class from the Ditto SDK. This helper class:
-
Simplifies the process of requesting end-user permissions at runtime with a single method call (ensurePermissions) for all necessary permissions.
-
Handles any errors encountered during the permissions request process.
Using the Helper
To use the DittoSyncPermissions
helper class:
Import the DittoSyncPermissions
helper class in the main activity of your app:
Call the following in your Activity
or Fragment’s onCreate
method:
Refresh permissions after permissions are granted.
On Android, after permissions are granted, Ditto may not immediately recognize the change, causing a delay in syncing. To address this, whenever a relevant permission changes, call refreshPermissions()
on your Ditto instance to quickly check and start syncing with the new permissions. This can be done in the onRequestPermissionsResult()
activity lifecycle method:
For more information about requesting permissions in a user-friendly way, refer to the official Requesting Runtime Permissions documentation
Integrating and Initializing
Using the Application-level Context
, integrate Ditto into your app’s onCreate
method.
Most apps require that Ditto run as a singleton. A singleton is an implementation ensuring your Ditto instance accesses and shares a single object instance throughout your app.
To store the Ditto instance as a singleton object, create a custom Application
subclass for your Android app. Include the necessary setup configuration below in the onCreate
method.
By doing so, you ensure that there is only one instance of Ditto throughout the app’s lifecycle, and it remains available for use by any activity or component that needs it. This approach helps in efficient resource management and avoids unnecessary object instantiation and destruction.
Add Ditto to your application by placing it in your Application.onCreate
method.
To ensure your app maintains a single Ditto instance throughout its lifetime and prevents it from going out of scope or getting garbage collected, place Ditto in the Application-level Context
instead of the Context
from any activity where you initially instantiated the Ditto instance.
Replace YOUR_APP_ID
and YOUR_PLAYGROUND_TOKEN
with your access credentials available in the portal.
For instructions on how to obtain your access credentials, see Getting Playground Token Credentials.
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