SDK Setup Guides
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Swift
Tutorials in Swift

SwiftUI: Task App Quickstart

This quickstart provides step-by-step instructions for using SwiftUI to create a task app in Xcode, which consists of the following high-level steps:

Prequisites

  • Ditto account and access credentials
  • iOS 13 (or later)
  • macOS 11 (or later)
  • Xcode 15 (or later)

For instructions on creating your account and obtaining your credentials, see Onboarding.

Creating a New App in Xcode

1

Click File, and then select New Project.

2

In the Choose a template for your new project modal, select App and then click Next.

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3

In the Choose options for your new project modal, enter the following information as appropriate and then click Next.

The following are merely suggestions; enter any information in the form that you desire.

The following steps provide suggested values for the form; however you can enter any information you desire:

  1. For Product Name, type "Tasks".
  2. For Team, select DittoLive Incorporated.
  3. For Organization Identifier, type "live.ditto".
  4. For Interface, select SwiftUI.
  5. For Life Cycle, select Swift UI App.
  6. For Language, select Swift.
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Configuring Ditto

1

Add ditto to TasksApp.swift

When Xcode generated your project, there should be a file called TasksApp.swift.

  1. First import Ditto with import DittoSwift
  2. Construct an instance of Ditto with an online playground identity using the APP ID of the app that you just created on the portal. We are using an .onlinePlayground setup, which should suffice for this tutorial. However, you should never deploy this to a production environment like the Apple App Store.
  3. We will call startSync as soon as the app's ContentView appears. Add two @State variables to capture if ditto.startSync throws an error. One variable will be @State var isPresentingAlert = false and the other is a @State var errorMessage = "".
  4. Add an .onAppear function and give it a playground token. Look for "YOUR_APP_ID_HERE" and insert your valid token. You can get a token from our Big Peer portal. If the startSync() fails, we will set isPresentingAlert = true and set the errorMessage to the error's .localizedDescription.
  5. We will then present a .alert if isPresentingAlert is true. Notice that we will pass a @State variable as a binding type, which is why we denoted $isPresentingAlert prefixed with a $. To learn more about SwiftUI's Binding types like @State click here.
Swift

2

Create a Task Struct

Ditto is a document database, which represents all of its rows in the database a JSON-like structure. In this tutorial, we will define each task like so:

Text


These Task documents will all be in the "tasks" collection. We will be referencing this collection throughout this tutorial with:

Swift


Ditto documents have a flexible structure. Oftentimes, in strongly-typed languages like Swift, we will create a data structure give more definition to the app. Create a new Swift file called Task.swift in your project.

  1. Add import DittoSwift to the top of the file.
  2. Add the matching variables let _id: Stringlet body: String, and let isCompleted: Bool to the struct. We will use this to match the document values to to the struct.
  3. Add an init constructor to Task that takes in a DittoDocument
  4. In the init constructor, parse out the document's keys with Ditto's type safe value accessors. This will safely map all the document's values to the struct's variables that we created in step 2.
  5. Add a second init constructor to Task that just takes a String and a bool
  6. Add an extension Task: Identifiable right below the Task struct definition and implement var id: String to return the _id key. We add the Identifiable protocol to assist SwiftUI's List view and ForEach component in later sections. Collection views in SwiftUI require knowing if a view is unique to prevent wasteful redraws. While it may seem confusing, we are only allowing the protocol to read the _id that we added in step 2.
Task.swift


This data class takes a DittoDocument and safely parses out the values into native Swift types. We also added constructor that allows us to preview data without requiring Ditto.

So now in our application if we want an array of Tasks[Task], we can write the following code:

Swift


Once we set up our user interface, you'll notice that reading these values becomes a bit easier with this added structure.

3

Create a TasksListScreen view

When we generated the project, Xcode created a default ContentView, which need to swap out for a better starter view. Let's create a view called TasksListScreen which will show the list of the views.

  1. Create a new SwiftUI View View by clicking File > New > SwiftUI View
  2. Name it "TasksListScreen"
  3. At the top of the new TasksListScreen.Add Ditto with import DittoSwift at the top of the file
  4. Create a constructor and a variable to pass var ditto: Ditto
  5. Replace the body with NavigationView with a single List child. We will fill out the contents of the List in the next section. We've also added a couple of decorative navigation elements which we will hook up later. This includes a navigation title, .navigationTitle which shows the name of the app, a navigation plus button in .navigationBarItems and a .sheet that we will use navigate to an EditScreen. We will create the EditScreen later.



TasksListScreen.swift


Showing the List of Tasks

In the last part of the tutorial we referenced a class called TasksListScreen. This screen will show a List<Task> using a JetPack Compose Column.

1

Create a TaskRow views

Each row of the tasks will be represented by a SwiftUI View called TaskRow which takes in a Task and two callbacks which we will use later.

  1. If the task.isCompleted is true, we will show a filled circle icon and a strikethrough style for the body.
  2. If the task.isCompleted is false, we will show an open circle icon.
  3. If the user taps the Icon, we will call a onToggle: ((_ task: Task) -> Void)?, we will reverse the isCompleted from true to false or false to true
  4. If the user taps the Text, we will call a onClickBody: ((_ task: Task) -> Void)?. We will use this to navigate an EditScreen (we will create this later)

For brevity, we will skip discussions on styling as it's best to see the code snippet below:

We've also included a TaskRow_Previews that allows you to see the end result with some test data quickly.

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TaskRow.swift

2

Create a TasksListScreenViewModel

In the world of SwiftUI, the most important design pattern is the MVVM, which stands for Model-View-ViewModel. MVVM strives to separate all data manipulation (Model and ViewModel) and data presentation (UI or View) into distinct areas of concern. When it comes to Ditto, we recommend that you never include references to edit ditto in View.body. All interactions with ditto for upsert, update, find, remove and observe should be within a ViewModel. The View should only render data from observable variables from the ViewModel and only the ViewModel should make direct edits to these variables.

Typically we create a ViewModel per screen or per page of an application. For the TasksListScreen we need some functionality like:

  • Showing a realtime list of Task objects
  • Triggering an intention to edit a Task
  • Triggering an intention to create a Task
  • Clicking an icon to toggle the icon from true to false or false to true

In SwiftUI we create a view model by inheriting the ObservableObject. The ObservableObject allows SwiftUI to watch changes to certain variables to trigger view updates intelligently. To learn more about ObservableObject we recommend this excellent tutorial from Hacking with Swift.

  1. Create a file called TasksListScreenViewModel.swift in your project
  2. Add an init constructor to pass in a ditto: Ditto instance and store it in a local variable.
  3. Create two @Published variables for tasks and isPresentingEditScreen. @Published variables are special variables of an ObservableObject. If these variables change, SwiftUI will update the view accordingly. Any variables that are not decorated with @Published can change but will be ignored by SwiftUI.
  4. We also add a normal variable, private(set) var taskToEdit: Task? = nil. When a user is attempting to edit a task, we need to tell the view model which task the user would like to edit. This does not need to trigger a view reload, so it's a simple variable.
  5. Here's where the magic happens. As soon as the TasksListScreenViewModel is initialized, we need to .observe all the tasks by creating a live query. To prevent the liveQuery from being prematurely deallocated, we store it as a variable. In the observe callback, we convert all the documents into Task objects and set it to the @Published tasks variable. Every time to .observe fires, SwiftUI will pick up the changes and tell the view to render the list of tasks.
  6. We will add an eviction call to the initializer that will remove any deleted documents from the collection
  7. Add a function called toggle(). When a user clicks on a task's image icon, we need to trigger reversing the isCompleted state. In the function body we add a standard call to find the task by its _id and attempt to mutate the isCompleted property.
  8. Add a function called clickedBody. When the user taps the TaskRow's Text field, we need to store that task and change the isPresentingEditScreen to true. This will give us enough information to present a .sheet in the TasksListScreenViewModel to feed to the EditScreen
  9. In the previous setup of the TasksListScreen, we added a navigationBarItem with a plus icon. When the user clicks this button we need to tell the view model that it should show the EditScreen. So we've set the isPresentingEditScreen property to true. However, because we are attempting to create a Task, we need to set the taskToEdit to nil because we don't yet have a task.
TasksListScreenViewModel.swift

3

Render TaskRow in a ForEach within the TasksListScreen

Now we need to update our TasksListScreen to properly bind any callbacks, events, and data to the TasksListScreenViewModel.

  1. Back in the TasksListScreen view, we need to construct our TasksListScreenViewModel and store it as an @ObservedObject. This @ObservedObject tells the view to watch for specific changes in the viewModel variable.
  2. We will need to store our ditto object to pass to the EditScreen later.
  3. In our body variable, find the List and add:
Swift


This will tell the list to iterate over all the viewModel.tasks and render a TaskRow. In each of the TaskRow children, we need to bind the onToggle and onClick callbacks to the viewModel methods.

  1. Bind the plus button to the viewModel.clickedPlus event
  2. Now we need to present a .sheet which will activate based on the $viewModel.isPresentingEditScreen variable. Notice how we added the $ before viewModel. .sheet can edit the isPresentingEditScreen once it's dismissed, so we need to treat the variable as a bidirectional binding.
  3. We've also included a TasksListScreen_Previews so that you can add some test data and see the result in a live view.
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TasksListScreen.swift


Notice that we DO NOT HAVE TO manipulate the tasks value. Calling .update on ditto will automatically fire the liveQuery to update the tasks. You can always trust the liveQuery to immediately update the @Published var tasks. There is no reason to poll or force reload. Ditto will automatically handle the state changes and SwiftUI will pick these changes up automatically.

Editing Tasks

Our final screen will be the EditScreen and its ViewModel. The EditScreen will be in charge of 3 functions:

  • Editing an existing
  • Creating a
  • Deleting an existing
1

Creating the EditScreenViewModel

Like before, we need to create an EditScreenViewModel for the EditScreen. Since we've already gone over the concepts of MVVM, we will go a bit faster.

  1. The EditScreenViewModel needs to be initialized with ditto and an optional task: Task? value. If the task value is nil we need to set the canDelete variable to false. This means that the user is attempting create a new Task. We will use this value to show a delete Button in the EditScreen later. We will store the _id: String? from the task parameter and use it later in the save() function.
  2. We need two @Published variables to bind to a TextField and Toggle SwiftUI views for the task's isCompleted and body values. If the task == nil, we will set some default values like an empty string and a false isCompleted value.
  3. When the user wants to click a save Button, we need to save() and handle either an .upsert or .update function appropriately. If the local _id variable is nil, we assume the user is attempting to create a Task and will call ditto's .upsert function. Otherwise, we will attempt to .update an existing task with a known _id.
  4. Finally if a delete button is clicked, we attempt to find the document and call .remove
EditScreenViewModel.swift

2

Create the EditScreen

Like the TasksListScreen.swift in the previous section, we will create an EditScreen.swift. This screen will use SwiftUI's Form and Section wrapper.

  1. An TextField which we use to edit the Task.body
  2. A Switch which is used to edit the Task.isCompleted
  3. A Button for saving a task.
  4. A Button for deleting a task
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  1. In the EditScreen we need to add a @Environment(\.presentationMode) private var presentationMode. In SwiftUI views house some environment variables. Because the TasksListScreen presened the EditScreen as a .sheet, we need a way to dismiss the current screen if the user taps any of the buttons. To learn more about Environment, read Apple's official documentation.. To dismiss the current screen we can call self.presentationMode.wrappedValue.dismiss()
  2. Like before, store the EditScreenViewModel as an ObservedObject. Pass the task: Task? and the ditto instance to properly initialize the EditScreenViewModel. Now the ViewModel should know if the user is attempting a creation or update flow.
  3. We now can bind the TextField for the $viewModel.body and Toggle to the $viewModel.isCompleted. Notice the $, this allows SwiftUI fields to bi-directionally edit these @Published values and trigger efficient view reloading.
  4. Bind the save button's action: handler to the viewModel.save() function and dismiss the view. Whenever the user clicks the save button, they will save the current data and return back to the TasksListScreen
  5. If the viewModel.canDelete is true, we can show a delete Button. Notice how we don't need the $ since we are only reading the value once. Moreover, we do not need to tell SwiftUI to re-render on canDelete since it will never change during the EditScreen's life cycle.
  6. Bind the delete button's action: to the viewModel.delete() function and dismiss the view.
  7. Finally we add a EditScreen_Previews so that you can easily watch the view's final rendering as you develop.
EditScreen.swift

3

Run the App!

Congratulations you have successfully created a task app using Ditto!